<- Index

Magician

Level XP HD Save Attack Spells
1 0 1d6 16+ 10+ 1
2 2,000 1d6 + 1 15+ 10+ 2
3 4,000 2d6 14+ 9+ 3
4 8,000 2d6 + 1 13+ 9+ 4
5 16,000 3d6 12+ 8+ 5
6 32,000 3d6 + 1 11+ 8+ 6
7 64,000 4d6 10+ 7+ 7
8 128,000 4d6 + 1 9+ 7+ 8
9 256,000 5d6 8+ 6+ 9
10 512,000 5d6 + 1 7+ 6+ 10

Saving Throw: +2 bonus to Warding.

Examine Magic: Magicians can read and write the language of magic. 10 minutes of study and a successful study throw reveals the vague function of a spell or magic item.

Learn a Spell: If a written spell is closely studied for one day, they may learn it on a successful warding saving throw. On a failure, that spell is beyond their comprehension and cannot be learned until the next level.

Prepare Spells: At sunrise, a magician can prepare a number of learned spells equal to their [magician level]. Only one instance of a spell can be prepared at a time.

Name Level: Upon reaching 9th level, magicians earn the title Magus.