Thief
Level | XP | HD | Save | Attack | Dark Sense |
---|---|---|---|---|---|
1 | 0 | 1d6 | 16+ | 10+ | 10' |
2 | 2,000 | 2d6 | 15+ | 9+ | 20' |
3 | 4,000 | 2d6+ 1 | 13+ | 9+ | 30' |
4 | 8,000 | 3d6 | 13+ | 8+ | 40' |
5 | 16,000 | 4d6 | 12+ | 7+ | 50' |
6 | 32,000 | 4d6 + 1 | 11+ | 7+ | 60' |
7 | 64,000 | 5d6 | 10+ | 6+ | 70' |
8 | 128,000 | 6d6 | 9+ | 5+ | 80' |
9 | 256,000 | 6d6 + 1 | 8+ | 5+ | 90' |
10 | 512,000 | 7d6 | 7+ | 4+ | 100' |
Saving Throw: +2 bonus to Deftness.
Dark Sense: Thieves can move, fight, and sense objects even in complete darkness. They require light to see color or read writing. This sense extends for [thief level] x 10 feet around them; anything beyond this circle remains unseen.
Hide in Shadows: An unobserved and unencumbered thief may slip into darkness and become practically invisible so long as they remain motionless.
Name Level: Upon reaching 9th level, thieves earn the title Shadow Walker.