<- Index

Thief

Level XP HD Save Attack Dark Sense
1 0 1d6 16+ 10+ 10'
2 2,000 2d6 15+ 9+ 20'
3 4,000 2d6+ 1 13+ 9+ 30'
4 8,000 3d6 13+ 8+ 40'
5 16,000 4d6 12+ 7+ 50'
6 32,000 4d6 + 1 11+ 7+ 60'
7 64,000 5d6 10+ 6+ 70'
8 128,000 6d6 9+ 5+ 80'
9 256,000 6d6 + 1 8+ 5+ 90'
10 512,000 7d6 7+ 4+ 100'

Saving Throw: +2 bonus to Deftness.

Dark Sense: Thieves can move, fight, and sense objects even in complete darkness. They require light to see color or read writing. This sense extends for [thief level] x 10 feet around them; anything beyond this circle remains unseen.

Hide in Shadows: An unobserved and unencumbered thief may slip into darkness and become practically invisible so long as they remain motionless.

Name Level: Upon reaching 9th level, thieves earn the title Shadow Walker.